V. CONCLUSION
Taking the development of the server and the client in an
card mobile game (Texas Hold’em Poker) as the main line, the
paper not only covers the understanding of establishing a
server platform and the analysis of main Android components,
but also describes the key technique for implementing this kind
of games in detail. It is hopeful to do some help and guidance
to programmers who engage in the development of mobile
online card games. Future work will focus on attempts to
further extend the function of the Lobby, such as adding
821
chatrooms into every Room. Meanwhile, we plan to develop
some other classical card games by referencing methods in the
paper and then run them in the Lobby of the platform so as to
attract more players.