Abstract - One of the major challenges in the
implementation of e-learning systems is motivating students
to use it. E-learning systems are mostly unadapted to mobile
platforms because they do not use responsive web design
and progressive enhancement based on browser, device or
feature detection. This paper presents the evolutionary
cycle, current status and potential development of new
platforms for e/m-learning in higher education. Educational
computer games that serve as a motivational element in e/mlearning
are presented, as well as the data structures that
can complement the existing models of e/m-learning. The
University of Rijeka uses MudRi e-learning system, which is
based on Moodle open source software. This system collects
data on the activity of participants in the educational
process, which is suitable for data mining. A preliminary
research on the correlation between the activity in forum
discussions and the course pass or fail grade is carried out.
The possibility of using data mining based on the data
structure of the Moodle system and the models of e/mlearning
and learning through play is described, aiming at
finding optimal ways of learning and optimal learning
results. Finally, a model of integrated system user
interaction on which our future research will be based is
presented.