interaction with 3D scenes, and hence can make
applications more effective and efficient. This is achieved
by simulating depth cues used by the human visual
system for 3D perception. The type of employed depth
cues and the characteristics of a 3D display technology
affect its usability for different applications. In this paper
we review, analyze and categorize 3D display
technologies and applications, with the goal of assisting
application developers in selecting and exploiting the
most suitable technology.
Our first contribution is a classification of depth cues
that incorporates their strengths and limitations. These
factors have not been considered in previous
contributions, but they are important considerations when
selecting depth cues for an application. The second
contribution is a classification of display technologies that
highlights their advantages and disadvantages, as well as
their requirements. We also provide examples of suitable
applications for each technology. This information helps
system developers to select an appropriate display
technology for their applications.
Keywords: classification, depth cues, stereo perception,
3D display technologies, applications of 3D