The critical performance metric of remote rendering solutions
is the experienced latency for delivering a frame after
graphics rendering update driven by user interaction. Our
approach based on a video streaming server for 3D interactive
application overcomes latency challenge. It is tackled by
the hybrid solution proposal combining remote rendering of
background 3D objects, where latency does not have a high
impact on the user experience, with local browser WebGL
rendering of foreground 3D objects which require low latency.
The application server processes the user input and renders
new screen frames and transmits them to the device in real
time. Moreover, [23] presents 3DMaaS System results for low
latency streaming applications achieving 27.84 ms latency