The Roadmap then indicates the following technology
capabilities at supporting these challenges for the next twenty
years: (a) mobile systems, (b) intelligent environments, (c)
remote access to information, (d) student modeling, (e)
open-learning models, (f) choice-adaptive systems, (g) data
management tools, (h) rich interfaces, (i) multi-modal communications),
(j) social networks, and (k) intelligent search engines.
These technologies will reappear in the other sources
to be cited next. Only personalized learning appears as one
of the three chosen herein as a focus, but the capabilities just
listed are very congruent with MOOCs and game-based learning,
which are mentioned in the body of the report several
times with particular emphasis on serious games.
The Roadmap then indicates the following technology
capabilities at supporting these challenges for the next twenty
years: (a) mobile systems, (b) intelligent environments, (c)
remote access to information, (d) student modeling, (e)
open-learning models, (f) choice-adaptive systems, (g) data
management tools, (h) rich interfaces, (i) multi-modal communications),
(j) social networks, and (k) intelligent search engines.
These technologies will reappear in the other sources
to be cited next. Only personalized learning appears as one
of the three chosen herein as a focus, but the capabilities just
listed are very congruent with MOOCs and game-based learning,
which are mentioned in the body of the report several
times with particular emphasis on serious games.
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