Rengar is the fiercest hunter on Summoner’s Rift, seeking out stronger and more dangerous prey to hone his skills. In game however, Rengar often finds it safer to repeatedly kill his weakest enemies. We like the snowballing hunt mechanic that the Bonetooth Necklace provides, but we want it to incentivize Rengar to seek out increasingly dangerous foes, not that poor Nami again and again (even if cats do love fish).
On top of that, we want Rengar’s empowered abilities to stand out, rather than be part of a chain of abilities. We’re amplifying the impact of, well-timed empowered abilities, so that Rengar players can feel like they’re making split-second decisions about their abilities and being rewarded for making the right calls.
Thrill of the Hunt also presented us with some direct areas for improvement. A hunt requires both a prey and a predator, but right now its gameplay are pretty one sided. Giving Rengar’s prey more directed information allows them to experience The Hunt as a game they participate in, not a thing that happens to them (or doesn’t).