The Start and Restart of Play
8.1 Preliminaries
If both teams have a common preferred frequency for wireless communications, the local organ-
ising committee will allocate that frequency for the first half of the match. If both teams have a
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common preferred color, the local organising committee will allocate the color for the first half of
the match.
A coin is tossed and the team which wins the toss decides which goal it will attack in the first half
of the match.
The other team takes the kick-off to start the match.
The team that wins the toss takes the kick-off to start the second half of the match.
In the second half of the match the teams change ends and attack the opposite goals. Teams may
agree not to change ends and attack the opposite goals with the consent of the referee.
If both teams have a common preferred frequency for wireless communications, the teams should
swap the allocation of that frequency for the second half of the match. Teams may agree not to
change the allocation of the preferred frequency with the consent of the referee.
If both teams have a common preferred marker color, the teams should swap marker colors for the
second half of the match. Teams may agree not to change the marker colors with the consent of
the referee.
8.2 Kick-off
A kick-off is a way of starting or restarting play:
• at the start of the match
• after a goal has been scored
• at the start of the second half of the match
• at the start of each period of extra time, where applicable
A goal may be scored directly from the kick-off.
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8.3 Procedure
• all robots are in their own half of the field
• the opponents of the team taking the kick-off are at least 500 mm from the ball until the ball
is in play
• the ball is stationary on the centre mark
• the referee gives a signal
• the ball is in play when is kicked and moves forward
• the kicker does not touch the ball a second time until it has touched another robot
After a team scores a goal, the kick-off is taken by the other team.
8.4 Infringements/Sanctions
Any infringement as listed in Law 9 is handled accordingly.
For any other infringement of the kick-off procedure:
• the kick-off is retaken
8.5 Placed Ball
A placed ball is a way of restarting the match after a temporary stoppage which becomes necessary,
while the ball is in play, for any reason not mentioned elsewhere in the Laws of the Game.
8.6 Procedure
The referee places the ball at the place where it was located when play was stopped. By Law 9,
all robots are required to remain 500 mm from the ball while the ball is being placed. Play restarts
when the referee gives a signal.
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8.7 Infringements/Sanctions
The ball is placed again:
• if a robot comes within 500 mm of the ball before the referee gives the signal
8.8 Special Circumstances
A free kick awarded to the defending team inside its own defence area is taken from a legal free
kick position nearest to where the infringement occurred.
A free kick awarded to the attacking team in its opponents’ defence area is taken from a legal free
kick position nearest to where the infringement occurred.
A placed ball to restart the match after play has been temporarily stopped inside the defence area
takes place on the legal free kick position nearest to where the ball was located when play was
stopped.
9 The Ball In and Out of Play
9.1 Ball Out of Play
The ball is out of play when:
• it has wholly crossed the goal boundary or touch boundary whether on the ground or in the
air
• play has been stopped by a signal from the referee
When the ball goes out of play, robots should remain 500 mm from the ball as the ball is placed
until the restart signal is given by the referee.
9.2 Ball In Play
The ball is in play at all other times.
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9.3 Infringements/Sanctions
If, at the time the ball enters play, a member of the kicker’s team occupies the area closer than
200 mm to the opponent’s defence area:
• an indirect free kick is awarded to the opposing team, the kick to be taken from the location
of the ball when the infringement occurred (see Law 13)
If, after the ball enters play other than due to a forced restart, the kicker touches the ball a second
time (without holding the ball) before it has touched another robot:
• an indirect free kick is awarded to the opposing team, the kick to be taken from the place
where the infringement occurred (see Law 13)
If, after the ball enters play other than due to a forced restart, the kicker deliberately holds the ball
before it has touched another robot:
• a direct free kick is awarded to the opposing team, the kick to be taken from the place where
the infringement occurred (see Law 13)
If, after a signal to restart play is given, the ball does not enter play within 10 seconds or lack of
progress clearly indicates that the ball will not enter play within 10 seconds:
• the play is stopped by a signal from the referee,
• all robots have to move 500 mm
The Start and Restart of Play8.1 PreliminariesIf both teams have a common preferred frequency for wireless communications, the local organ-ising committee will allocate that frequency for the first half of the match. If both teams have a18common preferred color, the local organising committee will allocate the color for the first half ofthe match.A coin is tossed and the team which wins the toss decides which goal it will attack in the first halfof the match.The other team takes the kick-off to start the match.The team that wins the toss takes the kick-off to start the second half of the match.In the second half of the match the teams change ends and attack the opposite goals. Teams mayagree not to change ends and attack the opposite goals with the consent of the referee.If both teams have a common preferred frequency for wireless communications, the teams shouldswap the allocation of that frequency for the second half of the match. Teams may agree not tochange the allocation of the preferred frequency with the consent of the referee.If both teams have a common preferred marker color, the teams should swap marker colors for thesecond half of the match. Teams may agree not to change the marker colors with the consent ofthe referee.8.2 Kick-offA kick-off is a way of starting or restarting play:• at the start of the match• after a goal has been scored• at the start of the second half of the match• at the start of each period of extra time, where applicableA goal may be scored directly from the kick-off.198.3 Procedure• all robots are in their own half of the field• the opponents of the team taking the kick-off are at least 500 mm from the ball until the ballis in play• the ball is stationary on the centre mark• the referee gives a signal• the ball is in play when is kicked and moves forward• the kicker does not touch the ball a second time until it has touched another robotAfter a team scores a goal, the kick-off is taken by the other team.8.4 Infringements/SanctionsAny infringement as listed in Law 9 is handled accordingly.For any other infringement of the kick-off procedure:• the kick-off is retaken8.5 Placed BallA placed ball is a way of restarting the match after a temporary stoppage which becomes necessary,while the ball is in play, for any reason not mentioned elsewhere in the Laws of the Game.8.6 ProcedureThe referee places the ball at the place where it was located when play was stopped. By Law 9,all robots are required to remain 500 mm from the ball while the ball is being placed. Play restartswhen the referee gives a signal.208.7 Infringements/SanctionsThe ball is placed again:• if a robot comes within 500 mm of the ball before the referee gives the signal8.8 Special CircumstancesA free kick awarded to the defending team inside its own defence area is taken from a legal free
kick position nearest to where the infringement occurred.
A free kick awarded to the attacking team in its opponents’ defence area is taken from a legal free
kick position nearest to where the infringement occurred.
A placed ball to restart the match after play has been temporarily stopped inside the defence area
takes place on the legal free kick position nearest to where the ball was located when play was
stopped.
9 The Ball In and Out of Play
9.1 Ball Out of Play
The ball is out of play when:
• it has wholly crossed the goal boundary or touch boundary whether on the ground or in the
air
• play has been stopped by a signal from the referee
When the ball goes out of play, robots should remain 500 mm from the ball as the ball is placed
until the restart signal is given by the referee.
9.2 Ball In Play
The ball is in play at all other times.
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9.3 Infringements/Sanctions
If, at the time the ball enters play, a member of the kicker’s team occupies the area closer than
200 mm to the opponent’s defence area:
• an indirect free kick is awarded to the opposing team, the kick to be taken from the location
of the ball when the infringement occurred (see Law 13)
If, after the ball enters play other than due to a forced restart, the kicker touches the ball a second
time (without holding the ball) before it has touched another robot:
• an indirect free kick is awarded to the opposing team, the kick to be taken from the place
where the infringement occurred (see Law 13)
If, after the ball enters play other than due to a forced restart, the kicker deliberately holds the ball
before it has touched another robot:
• a direct free kick is awarded to the opposing team, the kick to be taken from the place where
the infringement occurred (see Law 13)
If, after a signal to restart play is given, the ball does not enter play within 10 seconds or lack of
progress clearly indicates that the ball will not enter play within 10 seconds:
• the play is stopped by a signal from the referee,
• all robots have to move 500 mm
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