respawn = base; (base is the marker you put down, the faction is indicated by the marker name, that decides who respawns there) respawndelay = 3; (respawndelay is the amount of time before a unit respawns, in this case 3, which is 3 seco
respawn = base; (base is the marker you put down, the faction is indicated by the marker name, that decides who respawns there)respawndelay = 3; (respawndelay is the amount of time before a unit respawns, in this case 3, which is 3 seco