1. Statement of Problems
Vocabulary knowledge was related to listening, speaking, reading and writing skill
development and practice. Russell (1961) mentioned that vocabulary comprehension led to
the improvement in the four skills. Ghadessy (1998) suggested that as a language learning
basis, vocabulary plays more important roles than grammar in enhancing learners to produce
phrases, sentences, essay etc. Without vocabulary knowledge, learners were unable to
comprehend more complicated units of the language.
Wallace (1984) and Nation (1990) added that knowledge of vocabulary spelling, its
meaning and application are vital to learn vocabularies of foreign languages. According to
Educational Technique Department (2002), the lack of vocabulary comprehension blocked
learners from the communicative application. The incompetency resulted from the learners’
inattention in learning as they felt bored with conventional style of teaching like memorizing
words. Teacher-center method caused negative attitude toward vocabulary learning and
ended the learners with the inability in using vocabulary for communication. The creation of
enjoyable class atmosphere assisted in learning achievement. Learners were able to
effectively apply the knowledge in class in their daily life. Therefore, to motivate learners,
activities should be included in language instruction so as to create both playing and learning
atmosphere.
Games were an amusing class activity which could be applied in teaching vocabulary
spelling, its meaning and application. In her research, Parichart Menyam (2002) mentioned
that games helped to make abstract concepts more concrete through different senses as
listening, speaking, seeing and touching the learners used while playing games. Games were
also beneficial in calling learners’ concentration and enthusiasm in following lessons as well
as creating vivid and enjoyable learning atmosphere. Moreover, games could be a useful
means for teachers in giving introduction, teaching contents, summarizing or reviewing
lessons. These would increase fast and accurate comprehension, better memorization and
effective perception of learners.
Aware of the importance and benefits of games, the rese