5 Conclusions
In this work, we presented the results of our work exploring
the usage of smartphones as input controllers for exertion
computer games. We have reviewed the properties that
make smartphones ideal platforms for the development of
this type of user interfaces for videogames in general and
for exertion games in particular.
We presented a proposed conceptual framework that
supports this type of systems. Our framework makes no
assumptions of the underlying programming languages,
communication protocols, and operating systems. It offers
support for the design of configurable