You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.
•Damage: 50% Weapon Damage
•Chill Duration: 8 Seconds
•Fire Damage: 50% Weapon Damage per second
•Fire Damage Duration: 8 Seconds
•Shocked Duration: 8 Seconds
•Cooldown Time: 24 Seconds
•Cost: 50 Stamina