In the information era, the use of information technology
devise has become essential. The use of mobile technology
as learning tools has augmented. This trend might be
expanded due to the criteria of the mobile technology,
accessible anytime anywhere, beyond the four walls of
traditional classrooms.
This paper discussed the user experience of MAIL-SinD,
a prototype of mobile numerical application for DS children.
The prototype was tested on a set of nine children from
IDSC that were diagnosed with DS. Evaluation results have
depicted low mean score on the user experience of the
prototype application. With the guidance of the teacher who
conducted the evaluation, the students seem to be motivated
to use the application but they do not really expressed
exploring software independently. The study also exhibit that
the prototype needs enhancement especially on the interface,
contents and user friendliness. The enhancement is essential
to ensure the application is effective as a learning tool for the
DS children in developing their numerical literacy skills. The
results from this study will be used to develop a new
conceptual framework to be used in enhancing the prototype.