A Few Loose Ends
In order to stay on track with the particle systems, you left the Vial of Elixir literally hanging in midair after delivering its contents. Now you must decide what to do with it. It’s not an action object, it’s just an extra bit of animation that gets played when the flower gets revived. You’ve animated material transparencies, so let’s try something different this time. To make the Vial disappear, let’s scale it down to almost nothing. As before, you will have to make a copy of the imported animation before you can edit it.