The term “simulation” generally refers to a representation of a real system, an abstract system, an environment or a process that is
electronically generated. Crookall and Saunders (1989) view a simulation as a representation of a real world system that may focus on a
specific aspect of reality.Grendler (1996) suggests that simulations can either be symbolic or experiential. Experiential simulations involve
the participant being immersed in a complicated, ever altering environment where they play and active part and assume a particular role
that requires them to execute problem solving strategies. Symbolic simulations are more for the purposes of prediction and projection. The
learner may perform a number of tasks such as predicting the outcome of a particular course of simulation but are external to the events that
evolve