3. Results
The immediate outcome of reviewing these sources for promising
educational technologies is that there is a high degree of agreement with regard to specific technologies as well as to
what the challenges are confronting successful implementation
of those technologies on any significant scale. The three technologies
focused on herein (MOOCs, personalized learning,
and game-based learning) appear either directly or indirectly
in all of these, sources. Moreover, the popular literature in
the area of educational technology reflect similar consensus
that these are in fact promising new technologies. In addition,
the challenges and issues cited in these reports are remarkably
consistent. Namely, these outcomes thread throughout the
report: