AIBO grew out of Sony's Computer Science Laboratory (CSL). Founded in 1990, CSL was set up to emulate the famed innovation center at Xerox’s Palo Alto Research Center (PARC). CSL's first product was the Aperios operating system, later to form the base software AIBO's. When Nobuyuki Idei became president of Sony in 1995, he sought to adopt a digital agenda, reflected in the new motto he gave the company, “Digital Dream Kids,” and the prominence he gave to CSL.[9]
Two AIBO Prototypes and transparent ERS-7
Famed engineer Dr. Toshitada Doi is credited as AIBO’s original progenitor: in 1994 he had started work on robots with artificial intelligence expert Masahiro Fujita within CSL. Fujita would write that the robot's behaviors will need to “be sufficiently complex or unexpected so that people keep an interest in watching or taking care of it”.[10] Fujita argued that entertainment robots might be viable as "A robot for entertainment can be effectively designed using various state-of-the-art technologies, such as speech recognition and vision, even though these technologies may not be mature enough for applications where they perform a critical function. While there exists special and difficult requirements in entertainment applications themselves, limited capabilities in the speech and vision systems may turn out to be an interesting and attractive feature for appropriately designed entertainment robots." His early monkey-like prototype "MUTANT" included behaviors that would become part of AIBOs including tracking a yellow ball, shaking hands, karate strikes and sleeping. Fujita would later receive the IEEE Inaba Technical Award for Innovation Leading to Production for "AIBO, the world's first mass-market consumer robot for entertainment applications
วันอาทิตย์เพิ่มขึ้นจากโซนี่คอมพิวเตอร์วิทยาศาสตร์ในห้องปฏิบัติการ (CSL) ก่อตั้งขึ้นในปี 1990, CSL ตั้งจำลองศูนย์นวัตกรรมโด่งที่วิจัยของ Xerox Palo Alto ในศูนย์ (ปาร์ค) ผลิตภัณฑ์แรกของ CSL Aperios ระบบปฏิบัติการ ในภายหลังเพื่อฐานวันอาทิตย์ของซอฟต์แวร์ได้ เมื่อ Nobuyuki Idei กลายเป็น ประธานของ Sony ในปี 1995 เขาพยายามที่จะนำวาระดิจิตอล ในคำขวัญใหม่เขาให้บริษัท "ดิจิตอลฝันเด็ก" และความโดดเด่นที่เขาให้ CSL [9]สองวันอาทิตย์แบบตัวอย่างและสกู๊ป 7 สีใสFamed engineer Dr. Toshitada Doi is credited as AIBO’s original progenitor: in 1994 he had started work on robots with artificial intelligence expert Masahiro Fujita within CSL. Fujita would write that the robot's behaviors will need to “be sufficiently complex or unexpected so that people keep an interest in watching or taking care of it”.[10] Fujita argued that entertainment robots might be viable as "A robot for entertainment can be effectively designed using various state-of-the-art technologies, such as speech recognition and vision, even though these technologies may not be mature enough for applications where they perform a critical function. While there exists special and difficult requirements in entertainment applications themselves, limited capabilities in the speech and vision systems may turn out to be an interesting and attractive feature for appropriately designed entertainment robots." His early monkey-like prototype "MUTANT" included behaviors that would become part of AIBOs including tracking a yellow ball, shaking hands, karate strikes and sleeping. Fujita would later receive the IEEE Inaba Technical Award for Innovation Leading to Production for "AIBO, the world's first mass-market consumer robot for entertainment applications
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