In Cutover phase, functional testing, peer testing and user acceptance testing are performed to make sure of the quality of the mobile game application. In the user acceptance testing, selected students from grades three to five are asked to use the mobile game application. A total of twenty eight students joined in the user acceptance testing.
A five-point likert scale survey was developed and it contains the following criteria: design functionality, learning content and ease of use. Listed below are the questions asked from the respondents: