But just by depending on moving around, if it was Harold who had excellent attack speed and variations, Kazuki thought that he could contend with Vincent.
During the days when it was released, at those times the concept of depth or 3D movement hadn’t been used like how it was now and the combat system of 『Brave Hearts』 only had 2D movement like in fighting games. And with that, one not only had to control the main character, but also had to give detailed orders to the party members and importance was placed on how high the combo count one could earn was.
Including Kazuki, if it were the experts, it was possible for them to stably connect 80 combos.
But that was naturally because it would be done by a party composed of 4 people. Even though the abilities of the enemy character would be set to a high value since it would be a single enemy, Kazuki could easily connect more than 30 combos in hero fights. Especially, once he had launched the enemy into air, as long as the combo wasn’t interrupted by the other party members, he would make the enemy into a sandbag until the enemy’s life ran out.
That is, for Harold to win against Vincent, he had to keep avoiding attacks somehow or the other, and it would be fine as long as he absolutely didn’t drop the combo once he got it in and kept on slicing him up endlessly. Well, if he could do that, no matter who the opponent was, to start with, he would never lose. In other words, if he couldn’t do that much, winning against Vincent in a 1-on-1 would be difficult.
Then, how would it be if that character was the opponent- Kazuki started thinking of battles with Harold vs. an impossible someone one after the other. Picturing imaginary battle cards and looking for logical moves to win, this was a way of enjoying it only because he was a deep fan.