I inquired with the librarian where the [Investigation Records of the Metastasis Labyrinth] was located, and passed the remaining time until lunch came, lost in reading.
It wasn't a very thick book.
It was barely the thickness of a notebook; the number of pages was less than 100.
The story was about Animas Macedonias who was an Adventurer from the Northern Lands who was said to have challenged a labyrinth.
The labyrinth he challenged was said to be the [Labyrinth of Metastasis].
It was a rare labyrinth where it was said that all of the traps were teleportation traps.
And there were 5 kinds of demons that inhabited it.
All of the demons were highly intelligent, and knew the locations in the labyrinth where the traps would fling adventurers to.
When an unfortunate person steps on the teleportation trap, they are sent to a room where there are usually a large number of demons waiting to kill them.
It is difficult to avoid stepping on traps during battles within the labyrinth.
If the battle becomes complicated, then the whole party could end up scattered throughout the Labyrinth.
The labyrinth's difficulty level is classified as extremely high.
Animas and his associates went to challenge the labyrinth, and investigated about the teleportation traps while they were there.
Chiefly, there are three kinds of teleportation traps.
One. One-way teleporting. It is always to the same location, returning must be done manually.
Two. Two-way teleporting. There is usually a magic formation which can return you back the same way somewhere in the location one was teleported to.
Three. Random teleporting. There is no way of knowing where you will end up, and no guarantee of being able to go back.
In the metastasis labyrinth, it's just a matter of aiming for the interior of the cavern while repeatedly dealing with the teleporting traps that move you further inside.
However, the random teleporting traps are interspersed.
If one accidentally steps on it by mistake, the party can be separated, and one person can be stuck fighting solo against a huge swarm of demons.
There was even a record on how to recognize a random transport magic formation over other types.
In the middle of the story, Animas discovered a method of use, to allow him to be transported towards the back of the labyrinth rapidly.
Animas and company gradually got careless.
And they thought they would able to capture the labyrinth.
However, they were not able to tell the method with certainty how to distinguish the trap.
The final part of the story involved failing to identify a formation correctly, and stepping on a random teleportation trap which put an end to the party.
Animas was surrounded by a large amount of enemies, and though he lost his right hand, he somehow managed to survive.
However, he lost three colleagues at the same time.
And since Animas's body was no longer able to fight, he gave up adventuring.
The end of the book was a story of why it was written, and that the secrets of capturing the labyrinth were entrusted to whoever read this book.
Whether this story was fiction or non-fiction is unknown.
However, the fact that his party [Monster House] ending up dividing into new parties is considerably amazing.
In my previous life, I seem to remember an RPG that had a dungeon similar to one like this.
However, the conditions required in order to clear the dungeon in the game are different, it's not always possible to reach the final level in one of this world's dungeons.
Although other adventurers have said that at the innermost part of the Labyrinth is almost always a magic crystal.
However, I wouldn't be surprised to find there was one fraudulent dungeon that didn't have an achievable end to it.
The study with regard to the random teleportation magic formations appeared at the end of the book.
Essentially the limitations and ranges of the random teleportation formations, and their usual or unusual characteristics.
Also, that it is highly unlikely to wind up being teleported into the middle of something, like the ground or a wall- even if it is inside a cave.
If it's the case with Animas, it's because the magical power of the metastasis ahead and the magic of the thing itself doing the metastasis repel each other, this may be related to the concept of not being able to materialize an attack magic directly inside the body of a person.
Attack magic cannot be generated directly into the body of another person.
Even I seem to have been aware of that principle.
However the recovery magic is able to be done inside of the body of another person.
It's fuzzy logic like that what keeps me from being able to use chantless invocation healing magic.
Even if it's related to metastasis, such a theoretical exception may work.
Even if earth magic is generated from the soil, it cannot be generated into it.
Unexpectedly, it is a simple theory, to move a person's body to a certain space may require a certain level of extra magic over the normal required amount.
While thinking, the noon bell sounded.
Time flies.