. Introduction
Children are often exposed to technology, computer programs and games (Peach et.al, 2011) (Wartella &
Jennings, 2000) quite early but they only possess surface knowledge about this matter, and they are not yet capable
to fully understand the world they live in (Star, 2013). Computer games and smart toys like Furby, Aibo and similar
robot toys are easily available to the large number of preschool and elementary school children (Cagiltay, Kara &
Aydin, 2014). This exposure to technology in early ages has an effect on their school achievements and grades
(Delen & Bulut, 2011). Therefore it is necessary to evaluate current teaching methods in elementary schools and to
see whether they could be modified or expanded on order to make to most of current situation by adjusting them to
. IntroductionChildren are often exposed to technology, computer programs and games (Peach et.al, 2011) (Wartella &Jennings, 2000) quite early but they only possess surface knowledge about this matter, and they are not yet capableto fully understand the world they live in (Star, 2013). Computer games and smart toys like Furby, Aibo and similarrobot toys are easily available to the large number of preschool and elementary school children (Cagiltay, Kara &Aydin, 2014). This exposure to technology in early ages has an effect on their school achievements and grades(Delen & Bulut, 2011). Therefore it is necessary to evaluate current teaching methods in elementary schools and tosee whether they could be modified or expanded on order to make to most of current situation by adjusting them to
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