According to [6], we use some elements to develop this
game. For example, the game should include clear goals, rules,
immediate feedbacks, interaction, challenges and competition.
[7] indicated that when teachers want to use games in
classroom, they should make the best of the collaborative and
competitive characteristic of the game, and paying attention to
the interactivity among individuals and groups. Besides,
teachers should let students adjust the self-study tactics and
prepare for next chance to playing game according to the result
of the game. In addition, game-based learning aims at a more
enjoyable form of education that combines the motivational
potential of games [8]. [9] indicated gaming motivation into
four aspects: play as power, play as progress, play as fantasy,
and play as self. According to this framework, our game design
is non-player games, but will use the database scoring. In
addition, the enjoyment is supposed to enhance motivation and
motivation in turn should help learning, thus, the design of an
educational game seems of essential importance [8].