1. Create a Canvas3D object
2. Create a VirtualUniverse object
3. Create a Locale object, attaching it to the VirtualUniverse object
4. Construct a view branch graph
a. Create a View object
b. Create a ViewPlatform object
c. Create a PhysicalBody object
d. Create a PhysicalEnvironment object
e. Attach ViewPlatform, PhysicalBody, PhysicalEnvironment, and Canvas3D objects to View
object
5. Construct content branch graph(s)
6. Compile branch graph(s)
7. Insert subgraphs into the Locale