Now, the use of AR in education has become more widespread and practical. Table 1 shows four main features
for some applications in education. These features are: environment, instructional approach, level and peripheral.
The first application, Alien Contact! (Dunleavy, Dede et al. 2009), for example, is developed for outdoor
environment. The instructional approach for this application is based on role, the level is school and the peripheral
used is handheld devices. Instructional approach is classified based on the use of AR in which Wu et al (2013)
divided the usage into three categories: role, task and instruction. AR-Dehaes toolkit (Martín-Gutiérrez, Saorín et al.,
2010) is an application that is based on task. This application had positive responses from engineering students.
Therefore, the question of this study is whether a mobile AR based application can get positive response from
computer science students in learning complex materials?