This particular instantiation of the “learning by design course” included four faculty members and fourteen students. The faculty and students met once a week for three hours in a computer lab. Students were assigned to groups led by individual faculty members. A typical class period included a whole-group component used to discuss readings and issues that applied to all groups, and a small-group component in which the design teams worked on their semester-long projects. In many ways, this design course was a typical graduate class experience for the participants—they read articles, discussed ideas, and were responsible for meeting course deadlines. However, there were some important differences. All the participants (faculty members and teachers alike) worked collaboratively on designing an online course. They were exposed to several technologies, assessed their usefulness, and included some of them in the design of their online class. The technologies used by the groups varied, depending on the content they were covering and the pedagogical decisions they made. One group, for instance, focused a great deal on researching potential ways for a faculty member to provide audio feedback to online students. Another group investigated the use of Web based PowerPoint presentations to offer overviews of online lessons to be covered. Groups also explored a range of pedagogical issues relevant to the course they were designing, including techniques for developing online learning communities and strategies for incorporating problem-based learning in online settings. All of the groups learned about the principles of effective Web design as well as issues related to copyright and privacy. This knowledge was shared with the larger class through whole groups discussions as well as through online critiques of work done by other groups. There were a few intermediary deadlines imposed by the instructor, but for the most part, the groups worked at their own pace to complete the design of the course by the end of the semester.