Good educational software and teacher-support tools, developed with a
full understanding of principles of learning, have not yet become the norm.
Software developers are generally driven more by the game and play market
than by the learning potential of their products. The software publishing
industry, learning experts, and education policy planners, in partnership,
need to take on the challenge of exploiting the promise of computer-based
technologies for improving learning. Much remains to be learned about
using technology’s potential: to make this happen, learning research will
need to become the constant companion of software development.