2. Starting to Model the Face
Step 1
While in the Front view, Right Click on the Cube to select it. Then click on the Mode button and select Edit Mode in the Modes List as shown below.
Step 2
With the Cube selected, press the A key to select all the cube's vertices.
Step 3
With all the vertices of the cube selected, press the Delete key on the keyboard and then select Vertices in the fly out menu.
Step 4
This action deletes all the vertices of the cube, but you will still see a single orange colored dot in the viewport. Now, click on the Object Modifiers button and then on the Add Modifier rollout button. This will open the modifiers list.
Step 5
Select the Mirror modifier from the list.
Step 6
Click on the Object Display button and select Wireframe display mode.
Step 7
Go with the default settings for the Mirror modifier. And now we will start modeling the face in the front view.
Step 8
Zoom in on the right eye in the Front view. With the Control key pressed, keep clicking around the eye outline as shown in the following image.
Step 9
With the Shift key pressed, Right Click on the start and end vertices. Then go to Mesh > Edges > Make Edge/Face, or press the F key to connect the vertices together.
Step 10
Now we will extrude the edges to expand the topology of the mesh around the eye. So click on the Edge Selection mode button to jump into Edge selection mode.
Step 11
Select all the edges by pressing the Shift key and Right Clicking (or press the A key twice) to select all the edges.
Step 12
With the outline edges of the eye selected, press the E key or click on the Extrude Region button to extrude the selected edges. Press the S key to scale the extruded edges and drag the cursor a little bit outward.
Step 13
After extruding and scaling the edges, go to Vertex selection mode again.
Step 14
We now have to arrange the outer vertices properly, as shown.
Step 15
With the two upper corner edges selected, Extrude them by pressing the E key and then move the edges up.
2. Starting to Model the FaceStep 1While in the Front view, Right Click on the Cube to select it. Then click on the Mode button and select Edit Mode in the Modes List as shown below.Step 2With the Cube selected, press the A key to select all the cube's vertices.Step 3With all the vertices of the cube selected, press the Delete key on the keyboard and then select Vertices in the fly out menu.Step 4This action deletes all the vertices of the cube, but you will still see a single orange colored dot in the viewport. Now, click on the Object Modifiers button and then on the Add Modifier rollout button. This will open the modifiers list.Step 5Select the Mirror modifier from the list.Step 6Click on the Object Display button and select Wireframe display mode.Step 7Go with the default settings for the Mirror modifier. And now we will start modeling the face in the front view.Step 8Zoom in on the right eye in the Front view. With the Control key pressed, keep clicking around the eye outline as shown in the following image.Step 9With the Shift key pressed, Right Click on the start and end vertices. Then go to Mesh > Edges > Make Edge/Face, or press the F key to connect the vertices together.Step 10Now we will extrude the edges to expand the topology of the mesh around the eye. So click on the Edge Selection mode button to jump into Edge selection mode.Step 11Select all the edges by pressing the Shift key and Right Clicking (or press the A key twice) to select all the edges.ขั้นตอนที่ 12เค้าขอบตาเลือก กดคีย์ E หรือคลิกที่ปุ่มภูมิภาคขับไล่การ extrude ขอบที่เลือก กดปุ่ม S เพื่อปรับขนาดขอบ extruded และลากเคอร์เซอร์ภายนอกน้อยขั้นตอนที่ 13หลังจากพ่น และขนาดขอบ ไปยังโหมดการเลือกจุดอีกครั้งขั้นตอนที่ 14ตอนนี้เรามีการจัดจุดยอดภายนอกอย่างเหมาะสม แสดงขั้นตอนที่ 15มีขอบมุมสองที่เลือก Extrude นั้น โดยการกดแป้น E จากนั้นขอบค่า
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