Due to the nonexistence of any of the significant buildings in Ancient Antakya and to the fact that they were
meters-beneath the present town, required excavations could not be conducted in the desired levels. For the
modeling of the buildings that could be taken into account as the landmarks of the town of Ancient Antakya
whose existence, plan information, and scale are clear; but no information about height, roof coating, windows,
doors, and columns etc. is available; other Roman Ancient provincial culture literature information was utilized.
Attention was paid to the criteria like the facts that the buildings that were taken as a sample in the modeling
were constructed in the same period, that they bear the characteristics of the traditional Roman architecture, and
that, if possible, they are in a location that is near Antakya. Thus, the town of Antakya modeled in this city is
open for commentaries even if attempt was made at basing it on scientific records sufficiently. Eventually,
visualized Ancient Antakya is the viewpoint of the project leader and the research was converted into an artistic
work.
5. Animation film and characters
With historical, cultural and social life, Antakya has a special importance at the present day just as in the past.
One of the best tools for introduction and symbolization of a city is cinema. For the purpose of arousing people’s
interest and maintaining the audience’s attention, an adventure-themed screenplay is written by John Grant expert
in this field. Reflection and fictionalization of the past, animation of the earthquake moment are possible only by
the today’s computer technology. The magnificence and glorious of a city lost due to earthquakes can be
animated again by such technology.
Keyframes regarding the animation film were designed and modeled. In the modeling process, attempt was
made at reflecting the spiritual traits of the characters to their physical builds (Figure 6).
Due to the nonexistence of any of the significant buildings in Ancient Antakya and to the fact that they weremeters-beneath the present town, required excavations could not be conducted in the desired levels. For themodeling of the buildings that could be taken into account as the landmarks of the town of Ancient Antakyawhose existence, plan information, and scale are clear; but no information about height, roof coating, windows,doors, and columns etc. is available; other Roman Ancient provincial culture literature information was utilized.Attention was paid to the criteria like the facts that the buildings that were taken as a sample in the modelingwere constructed in the same period, that they bear the characteristics of the traditional Roman architecture, andthat, if possible, they are in a location that is near Antakya. Thus, the town of Antakya modeled in this city isopen for commentaries even if attempt was made at basing it on scientific records sufficiently. Eventually,visualized Ancient Antakya is the viewpoint of the project leader and the research was converted into an artisticwork.5. Animation film and charactersWith historical, cultural and social life, Antakya has a special importance at the present day just as in the past.One of the best tools for introduction and symbolization of a city is cinema. For the purpose of arousing people’sinterest and maintaining the audience’s attention, an adventure-themed screenplay is written by John Grant expertin this field. Reflection and fictionalization of the past, animation of the earthquake moment are possible only bythe today’s computer technology. The magnificence and glorious of a city lost due to earthquakes can beanimated again by such technology.Keyframes regarding the animation film were designed and modeled. In the modeling process, attempt wasmade at reflecting the spiritual traits of the characters to their physical builds (Figure 6).
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