5 Augmented learning environment
This section introduces the concept of augmented learning environment(ALE). ALE abstracts the key aspects that seem to contribute most to acceptance and integration of Europe 2045, encapsulating them in a coherent methodological framework for educational game researchers and designers ALE understands the DGBL as a complex set of processes related to(a) development of the game, (b) teaching of teachers, (c) teaching of students, and(d) learning by students. Note that we mean by(c) a process of constructing an appropriate schooling environment and of its continuous readjustment according the students' needs, that is to say what happens around students, while by(d) we mean the process of formation of new knowledge and the expansion of previous knowledge by students themselves. Obviously, (c) and(d) are interconnected ALE organises features of DGBL in two layers; one is technological and the other is action-based. The former refers to the technological instruments used in game-based learning and teaching, while the latter refers to human activities taking place during this process