Step 1
Launch the Blender application. You will see its default preview, with a camera, a cube primitive and a point light in the scene.
Step 2
Before we start modeling, we have to remove the camera and the light from the scene. So select the Camera and the Light by pressing the Shift key and Right Clicking on each, and then press either the X or Delete key. A popup menu will appear in the viewport, select the Delete command to remove the selected objects from the scene.
Step 3
Now we need to setup the reference images in the front and the side viewports. So go to View > Front or press the 1 key on the Numpad to jump into the Front viewport.
Step 4
Press the N key to open the Properties panel of the selected viewport camera as shown in the image below. Here you can set the values for the front camera properties.
Step 5
Turn on the Background Images button and then click on the drop down arrow to expand the properties. Click on the Add Image button and then on the Open button.
Step 6
This opens the browser window. Go to your local hard drive and select the reference image file.
Step 7
Next, click on the All Views button and choose the Front command from the fly out menu to display the image in the front view only.
Step 8
Following the same process, we will import the side profile image into the left view. So go to View > Left or press 3 on the Numpad to jump into the Left viewport.
Step 9
In the property settings panel, click on the Add Image button and then on the Open button.
Step 10
Click on All Views and choose the Left command from the fly out menu to display the image in the left view only.
Step 11
Also arrange the extruded vertices according to the side reference image in the Side view.
Step 12
Extrude the two edges along the upper lip a little to create a thin outline for the lip.
Step 13
Following the same process, Extrude the side edges of the upper lip outline towards the center of the face and then move them up to the nostrils as shown.
Step 14
Again merge the vertices using Alt-M as we did previously.
Step 15
Now, we have to make the area around the tip of the nose. So Extrude one edge and move it down to the lower nostril as shown.
Step 16
Also Merge the corresponding vertices together.
Step 17
With the two verticies indicated below selected, click on the Subdivide button and keep the Number of Cuts value at 1.
Step 18
Turn on Edge selection mode and Extrude the two edges, and then drag them to the lower nostril as shown.
Step 19
Merge the corresponding open vertices together to cap the open area.
Step 20
For detailed deformation and sculpting, we need more edges. So with the four edges indicated below selected, click on the Subdivide button and keep the Number of Cuts value at 1.
Step 21
After subdividing the edges, adjust the vertices around the nose tip according to the reference images.
Step 22
Next, we will use the knife tool to split the faces. So with the Knife tool selected, Left Click on the edges we want to split and then press the Enter key to finish with the knife tool.
Step 23
Again, adjust the mesh's topology in both the Front and Side views.
Step 24
With the Knife tool selected once again, connect the three edges indicated in the image below. A triangulated face will be created in the process, but don’t worry about it. We will take care of it later. Press the Enter key to finish with the knife tool.
Step 25
Adjust the vertices and mesh flow according to the nose surface as shown.
Step 26
While in the Perspective view, use the Knife tool once again to create one more edge loop to add additional detail to the nose.
Step 27
Create another vertical edge loop to add detail to the nostril hole.
Step 28
Now Insert three more cuts around the lower nostril to add detail.
Step 29
Adjust the vertices to form a proper space for the nostril. Then jump into Face selection mode and select the nostril face.
Step 30
With the nostril face selected, press the E key for the Extrude command and then Extrude the nostril face inside the nose to create a hole.
Step 1Launch the Blender application. You will see its default preview, with a camera, a cube primitive and a point light in the scene.Step 2Before we start modeling, we have to remove the camera and the light from the scene. So select the Camera and the Light by pressing the Shift key and Right Clicking on each, and then press either the X or Delete key. A popup menu will appear in the viewport, select the Delete command to remove the selected objects from the scene.Step 3Now we need to setup the reference images in the front and the side viewports. So go to View > Front or press the 1 key on the Numpad to jump into the Front viewport.Step 4Press the N key to open the Properties panel of the selected viewport camera as shown in the image below. Here you can set the values for the front camera properties.Step 5Turn on the Background Images button and then click on the drop down arrow to expand the properties. Click on the Add Image button and then on the Open button.Step 6This opens the browser window. Go to your local hard drive and select the reference image file.Step 7Next, click on the All Views button and choose the Front command from the fly out menu to display the image in the front view only.Step 8Following the same process, we will import the side profile image into the left view. So go to View > Left or press 3 on the Numpad to jump into the Left viewport.Step 9In the property settings panel, click on the Add Image button and then on the Open button.Step 10Click on All Views and choose the Left command from the fly out menu to display the image in the left view only.Step 11Also arrange the extruded vertices according to the side reference image in the Side view.Step 12Extrude the two edges along the upper lip a little to create a thin outline for the lip.Step 13Following the same process, Extrude the side edges of the upper lip outline towards the center of the face and then move them up to the nostrils as shown.Step 14Again merge the vertices using Alt-M as we did previously.Step 15Now, we have to make the area around the tip of the nose. So Extrude one edge and move it down to the lower nostril as shown.Step 16Also Merge the corresponding vertices together.Step 17With the two verticies indicated below selected, click on the Subdivide button and keep the Number of Cuts value at 1.Step 18Turn on Edge selection mode and Extrude the two edges, and then drag them to the lower nostril as shown.Step 19Merge the corresponding open vertices together to cap the open area.Step 20For detailed deformation and sculpting, we need more edges. So with the four edges indicated below selected, click on the Subdivide button and keep the Number of Cuts value at 1.Step 21After subdividing the edges, adjust the vertices around the nose tip according to the reference images.Step 22Next, we will use the knife tool to split the faces. So with the Knife tool selected, Left Click on the edges we want to split and then press the Enter key to finish with the knife tool.Step 23Again, adjust the mesh's topology in both the Front and Side views.Step 24With the Knife tool selected once again, connect the three edges indicated in the image below. A triangulated face will be created in the process, but don’t worry about it. We will take care of it later. Press the Enter key to finish with the knife tool.Step 25Adjust the vertices and mesh flow according to the nose surface as shown.Step 26While in the Perspective view, use the Knife tool once again to create one more edge loop to add additional detail to the nose.Step 27Create another vertical edge loop to add detail to the nostril hole.Step 28Now Insert three more cuts around the lower nostril to add detail.Step 29Adjust the vertices to form a proper space for the nostril. Then jump into Face selection mode and select the nostril face.Step 30With the nostril face selected, press the E key for the Extrude command and then Extrude the nostril face inside the nose to create a hole.
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