90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same period.
An estimated four out of five US households with a male child own a video game system and worldwide sales of video games are predicted to reach $102.9 billion in 2017.
60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games.
In Brown v. Entertainment Merchants Association, the US Supreme Court ruled 7-2 that California could not ban the sale of violent video games to minors because studies "do not prove that violent video games cause minors to act aggressively.