CHALLENGES While powerful and promising, the use of games and simulations present several challenges. Aldrich (2004) discusses l7 challenges related to games and simulations, including cost, delivery, time constraints, evaluation, and extent of guidance in simulations. Both the case study by Yeo et al. (2004) and our personal experiences show that interactivity and dynamic graphics in simulations, by themselves, do not promote transfer, reflection, or understanding. Meanwhile, finding and using engaging educational games continue to remain a challenge. Is this because games’ efficacy and usefulness have been suspect (Wolfe & Crookall, I998)? Are games perceived as frivolous diversions in this era of increased accountability (Balasubramanian, 2003)? Has educational computer games’ limited use of sound pedagogical principles and reliance on drill and practice resulted in their being ignored in educational research (Gredler, 1996; Reiber, 1996, cited in MIT Games-To-Teach Research Team.2003)?