As mentioned before, most of the existing applications provide an anatomical atlas consisting of synthetic diagrams or, at best, pseudo-3D models emulated with a set of images from predefined angles. Therefore an interactive navigation of the anatomic model cannot be achieved. Our prototype, on the contrary, offers several innovative features that were very well received by our evaluators, namely its ubiquity, the different available views, the capacity to show imaging from actual living patients, and finally, the interactive control features (multi-touch gestures, sliding clipping planes and the transfer function editor). It is also remarkable that the available anatomic models included in our mobile application could be easily expanded by loading additional DICOM files. This leads to a larger variety of cases and pathologies that can be presented to the students in the teaching lab, a practice that is difficult to achieve within conventional clinical lectures. We believe that a mobile-based 3D learning tool like the one we are proposing can enable more self-directed learning promote contemporary technological skills, and enhance the problem-solving skills of the students.