5 Design and Implementation
This section will focus on the design and implementation of the animation at different frame rates and with or without motion blur. In order to test frame rates and motion blur, an animation needed to be created that would allow for motion blur to ordinarily be significantly present, and to highlight what happens at different frame rates.
We often associate motion blur with high speed, which is also supported by the research, that suggests that the more blur the greater the speed. Due to this, situations that included speed were brainstormed, and the following suggestions arose: different sports, falling objects, different transportation modes, and racing. I decided that the most interesting situation would be racing. Initially I thought of creating two cars and have them race each other, but the animation of the two cars would be time consuming as well as increase the render time. Below, in figure 2 are my initial sketches of the car.