The game environment utilized this event as a back-story, encouraging players to send the lost guest children in Turkey to their country of origin. Aligned with this narrative, the 3D part of the learning environment included seven continents, twenty country flags presenting information related
to these countries, seven virtual agents representing the lost children, and twelve artifacts that were dropped by them. The 2D part included the back-story, clues reported by lost children about where they might come from, and information about continents, countries, and dropped artifacts.