Having modelled all the aspects for the scene that I needed, and having animated the car and camera to 24fps, I now needed to increase the frame rate. Maya has an inbuilt setting that allows you to choose how many frames per second you want your animation to be at, modifying any existing animation to fit the new frame rate. Going from 24fps to 48fps was easy, as it only required doubling the number of frames in the animation, whilst going from 24fps to 60fps meant that it had to increase the number of frames by 2.5. This meant that there were half steps in the animation which had to be fixed by hand. It was only after animating the scene that I realised that Maya had also added key frames between the camera translations, meaning that there was some funny two to three frame camera work. I mostly solved this by going into Maya and removing the frames between the camera transitions, and adding the frames so that the camera movements occurred at the right times.