p. 8
Create Animation
Starting Keyframe Ending Keyframe
Basic animation requires two keyframes: the starting keyframe and the ending keyframe. A keyframe is a frame in which you define a change to an object’s properties for an animation or include ActionScript code to control some aspect of your document.
The number of frames between two keyframes determines the length of the animation.
In Flash CS6, there are 3 methods for creating an animation sequence in Flash: classic tweening, shape tweening and motion tweening. In this course, we focus on classic tweening and shape tweening.
In classic tweening, you define properties such as position, size, and rotation for an instance (editable copies of symbols that are placed on the stage), group, or text block at one point in time, and then you change those properties at another point in time.
In shape tweening, you draw a shape at one point in time, and then you change that shape or draw another shape at another point in time.