Studio-based learning also emphasizes the nature of learning tasks and focuses on learning by design, through which students design
and author their own augmented reality games (Mathews, 2010). This approach starts with project-based work on open-ended problems
and follows by frequent iterations of design and evaluation (Kafai, 1995). The fundamental notion for studio-based learning is that students,
as designers, learn about design, content, and skills as they go through the tasks in the design process. For example, in Mathews (2010), high
students from an interdisciplinary language arts and social studies classroom used mobile devices to identify and research issues in their
community, and then designed games about the identified issues individually and collaboratively. Finally, they designed GPS-based AR
games on mobile devices to teach other students and community members about the issues