In the second category which focuses on the learning content of the game when asked of the clarity of presentation less than half agreed but almost half of the respondents strongly agreed that the game can be useful and helpful in learning synonyms, antonyms and homonyms.
In terms of ease of use, although almost half of the respondents strongly agree there are still thirty percent of the respondents only agreed on the navigation controls while exactly half of the respondents strongly agreed that the game provided instruction that helped them play the game.