Interesting studies in this area were based on Vygotskian
socio-constructivistic ideas [16, 17] and focused on the use of
robots as outsider mates, involved with kids in playful
interactions. Within such interactions, children have to negotiate
their ideas and purposes, as it happens in a classical SocioCognitive Conflict (SCC) situation [18]. The SCC is an
interactive process where persons re-organize and re-structure
their points of view so as to improve and enforce their cognitive
development by discussing their ideas with someone else. Thus,
this negotiation of different points of view is a prerequisite for
sharing understandings and agreements [19] and to promote a
cognitive improvement. In other words, the most common
procedure to induce a SCC is characterized by a task that has to
be accomplished by two persons who are asked to discuss and
negotiate their points of view to reach a shared solution to the
proposed problem. Dealing with kids, it is effective giving a
ludic dimension to such a task [19]. Similar results could be
obtained by the use of other kinds of technological devices and
platforms (such as smartphones and/or tablets) which might be
able to activate the same process of improvement [20, 21].