Abstract- E-Iearning games have become a potentially beneficial
choice in educational teaching. The learner could use this kind of
technology to clearly understand an academic context,
particularly for children who focus on activities more than lessons.
Learning through games helps children gain knowledge and have
fun. This research aims to study the appropriate characteristics of
e-Iearning games for early childhood. Lecturers and students of an
early childhood education major from a faculty of education were
interviewed. The data collected were analyzed using qualitative
content analysis. The findings provided a picture of appropriate elearning
games for early childhood. Moreover, we presented the
design and developed an alternative e-Iearning game prototype.
This research was based on a case study. In the future, we suggest
gathering information from more early childhood education
experts in order to extend the prototype with additional
metaphors.