In this paper, we argue that the replay data mining is useful
to compare the human players and AI bots. Although most of
replays are from the human vs. human games, the number of replays from computer vs. computer games has been increasing
due to the competitions. The competitions have produced a lot
of replays and they're accessible to public. In this study, we
use 1) a simple statistical analysis of single game event 2)
distribution of strategies and 3) predictability and utility of
machine learning algorithms for the comparison.