To be honest, these Necromancers thought Weed was a great Death knight but they thought he could only achieve this thanks to their summoned Undead.
Weed cleverly used modesty to avoid any tough duties!
Their debates continued.
“Can’t we collapse the fortress completely with a spell?”
“I only developed Undead summoning spells, Corpse Explosion and curse spells…”
“Anyone here with high level attack spell or dark magic?”
“I don’t have a strong enough spell that could collapse a fortress or destroy walls…”
Necromancers were able to learn dark magic.
But the moment they learned it, it came with many penalties.
Among them was high notoriety and faith reached zero.
Reputation and morality went into the negative, and it was also possible to partially lose wisdom and intelligence.
The process of mastering dark magic was unique compared to other magic.
As proficiency in dark magic increase by using live animals as offerings, notoriety increased while other stats decreased as dark magic level advanced.
Necromancers already had several side effects just by Undead summons. It was rare to find a Necromancer players with dark magic.
“I did learn dark magic up to level 2…”
“That wouldn’t be of any help in a large scale battle. Is there no one with more powerful dark magic?”
Out of 43 Necromancers, only 12 knew dark magic.
A simple dark magic was good enough for enhancing their Undead summons so they learned it.
But there were only two players among them that could use it directly in battle and inflict some damages.
“I guess we have no choice but to bring all our Undeads and fight.”
“If someone reaches there and bait them, maybe these Furgols will open the gate and come out.”
“That would make things much easier… First, let’s set up a time and when most Necromancers are gathered then we will all go.”
With no one assigning any role, Weed just stood and watched.
He could raise blacksmith skill by creating siege weapons but it wouldn’t be very useful at this point.
He could gather all the necessary material around here to build it but on one could operate the siege weapon.
There were too few Necromancers and it was not like they could make their Undead handle the siege weapon.
Skeletons had low intelligence and they only move on their instincts. They were completely useless outside battles.
Dullahans didn’t have their heads in the right place. They move around with their heads in their hands so it was impossible to aim for them.
Death Knights with their, relatively speaking, high intelligence would be useful but they were busy enough leading the other Undeads into battle.
On top of that, once the siege weapons were built, there was a problem with logistics.
Necromancer’s critical weakness was that they lacked any decent shielding magic, so these siege weapons were vulnerable to enemy spell fires.
Siege weapons were completely useless if there is no one to operate it or protect it.
In general, a siege warfare was a battle where the attacking side was at a disadvantage by three fold.
Previous Next