Step 46
De-select any vertices with the A key. Hover your mouse on the head and Press L. As this mesh is a separate group, all connecting vertices will be select. In short the head will be selected. Press G and move them up so that you can see some distance between the neck loops.
As you can see there is a difference in the number of vertices in the head's neck loop, and the body's neck loop.
You may add another loop in the head vertically. This will add two more vertices to the neck loop, resulting in a perfect match. However it will increase the polycount, we also can afford to have triangles in the neck area. So you can leave it as it is, and start stitching the two meshes.
Step 47
Press Ctrl+Tab and select 'Edge Select' mode. Select the two edges and press F to make a Face in between the edges.
Continue as shown in the image.
And fill out the remaining triangles.
Step 48
Press C and brush select the vertices of head and neck. You can increase or decrease the diameter of the selection brush with the mouse scroll wheel. Press G to Grab and Move them down, matching the reference. Use the Z key to enable transparent mode.
If you find an extra loop, select it and delete the edge loop. Tweak the rest of the head and move it closer to the body. Now you have complete the body! Don't forget to save the file with Ctrl+S.
Step 49
Now we will model some accessories like shoulder pads, etc. Select the faces above the shoulder and press Shift+D to duplicate them. Move your mouse so that they are above the shoulder, and then Left-Click to confirm the position.
Step 50
Select the edges and move them downwards. Hold Shift+Right-Click to multiple select, or press Alt+Right-Click to select the loop. And Press G to move.
Tweak the vertices to form a perfect shape.
If you like you can add more edge loops and re-shape it, but as we are making a fairly low poly model. We will keep the poly count as low as possible.
Step 51
For the gloves, add a loop on the forearm. Move the mouse over the forearm and press Ctrl+R to add a loop (click to confirm.) Then drag the mouse up to the desired position and left click again to confirm. Scale the new edge loop to achieve the thickness needed.
Step 52
Left just above the arm to position the 3D cursor, do the same in the side view as well. Any object we add will appear at this position.
Press Shift+A and add a Cone. Press T to bring out the tool shelf, and enter 3 in the vertices value.
Scale the cone down and rotate it, so that we have one single edge facing towards the fingers (see image).
Step 53
In the side view, select all the bottom vertices and press E to Extrude them down. Adjust the loops to get the desired shape.
Press 7 on the Numpad to get into the Top view, and then select the two faces as shown in the image. Press S and then Y to scale them down along the axis.
Step 54
Make sure to deselect any vertices by pressing the A key. Select any one vertex on this new cone mesh using Right-Click, and then press Ctrl+L to select all the linked vertices of this new cone. Scale, Rotate and Move it to the desired location. With the mesh selected, press Shift+D to make a duplicate, move the mouse to desired location and then Left-Click to confirm the position. Scale it down with the S key.