3. GAME DESIGN
3.1 Terminology
A “room” is the immediate area that the player sees. The
player controls a character that moves within the room, and
may move to a neighboring room if a clear path exists. Moving
from one room to another means that the first room is
erased, the new room is shown, and the player character’s
location changes accordingly. Figure 1 shows an example
room from the game.
The sprites that the computer moves are also called characters
in this paper. A “game object” is a superset of this,
and may contain other things, such as weapons and projectiles.
The terms “world” and “maze” are used interchangeably
to refer to the collection of rooms and the tiles (explained