The findings from the survey of students concerning their game preferences, the game
analysis and the identification of learning principles guided us during the design of the
mobile game B1910^. Knowing the students preferences and what they play, helped us
to understand what can be more engaging for them from all the possibilities available,
as Salen and Zimmerman (2004) reported, to design a game. All learning principles
identified were applied to the game except Practice principle, due to the characteristics
of the game content that will be presented.