Analysis and Results
The material on which we base our analysis derives from field
situations (Rogers, Sharp, Preece, & Tepper, 2007) and consists of
verbal expressions from and observations of gamers, caregivers,
relatives and managers. We collected this material during
interviews, workshops and game-playing. Sounds of heavy
breathing due to the physical movements performed while playing
or emotional and social expressions such as glances, smiles and
facial expressions of failure may have been lost along the way from
the actual event to the translated text. Therefore, we have tried to
describe the situations with as much detail as possible in order
to transmit the actual experience. In a design-oriented manner
described by Bamberger and Schön (1983) as “conversational
learning”, we have “listened” to the material during the thematic
analysis and let the material speak back to us.