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Setup GameMaker:Studio for Android
โดย Finch Eastwood
Before actually starting to work with GameMaker:Studio and Android, it is worth noting that Android devices vary immensely in capability. The GameMaker:Studio runner will only workwith Android 2.2 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. Devices without a GPU will still run your GameMaker:Studio projects, but expect them to have severe drop in performance.
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Setup GameMaker:Studio for Android
Before actually starting to work with GameMaker:Studio and Android, it is worth noting that Android devices vary immensely in capability. The GameMaker:Studio runner will only workwith Android 2.2 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. Devices without a GPU will still run your GameMaker:Studio projects, but expect them to have severe drop in performance.
1 Getting Started
1.1 Android SDK Setup
1.1.1 Install The Android SDK
1.1.2 Installing The ADT Bundle
1.2 GameMaker:Studio Basic Setup
2 Device Setup For Android
2.1 Enable USB Debugging
2.2 Connecting your device
3 Preparing GameMaker:Studio
4 Running A Game From GM:Studio On Your Android Device
4.1 Run On A Connected Device
4.2 Run On A WiFi Device
5 Troubleshooting
Getting Started
Setting up GameMaker:Studio so that it works easily with Android devices can be a tricky procedure. To that end we have outlined every step in this process so that it can be done as quickly and painlessly as possible.
Android SDK Setup
To start working with your Android devices and GameMaker:Studio you will need to download and install the Android SDK. Here we outline the step-by-step process of going about this and getting everything setup correctly.
Install The Android SDK
First you should go to http://developer.android.com/sdk/index.html and download the Android SDK (we recommend always using the latest version .exe). On this page you will first be presented with the option of downloading the ADT Bundle for Windows, but this is notrecommended as it is a pre-prepared development bundle that comes with Eclipse (which is not needed for GameMaker:Studio). However should you wish to use this instead of the SDK installer, you can find complete instructions below.
To get the SDK Installer, rather than the ADT Bundle, you should scroll down the developers page and click the link marked "Download For Other Platforms", then select the "recommended" installer from the section labelled SDK Tools Only and follow these steps:
Run the Android SDK installer. If you do not have the Java SE Development Kit (JDK) you will also be prompted to download and install this before continuing. You will be asked to install the Android SDK to the path "C:Program Files (x86)Androidandroid-sdk". We strongly recommend that you choose an alternative path (for example : "C:Androidandroid-sdk") as the default path can cause problems with GameMaker:Studio as well as the actual Android updater program itself.
Once you have successfully installed the Android SDK you will be given the option to start the Android SDK Manager. This you must do as it will install additional tools and device specific functions. When it starts you should select Android SDK Platform Tools, Android 2.1 (API 7), Android 2.2 (API 8), Android 3.2 (API 13), as well as the most recent version of Android (selected automatically by default by the manager). It should be noted that after installing these files the Android Download Manager may inform you that there are other files to be installed, but this may not always be the case! It is advised to check the revision details and see if you don't already have the selected update installed. For more information on this process and the Download Manager See Here.
Take some time to get to know the Android SDK and read all the included documentation and it is recommended (but not necessary) that you also set the PATH variable to allow you to run the command line tools.
Installing The ADT Bundle
For those of you that wish to use the ADT Bundle, the setup is slightly different, as the bundle is basically a predefined set of folders with the latest API's that you extract to your Android directory(eg: C:Android). However, just unzipping to this location is not enough as GameMaker:Studio requires older APIs than those supplied, so you must now navigate to the folder marked Tools (in the "sdk" directory) and double click the file Android.bat. This will start the SDK Manager, where you can then install the API's necessary (which are the same as those detailed above for the SDK Installer).
GameMaker:Studio Basic Setup
Once you have correctly installed the Android SDK and are ready to proceed, you must then install GameMaker:Studio and do the following :
Launch GameMaker:Studio
Enter your License Key
Create a new Project
Select File>Preferences>Web Server
Web Server Port: This is set to 51268 to 51280 by default. There is no need to change this unless these ports are already in use
IP Allowed List: Enter your local IP Address here as seen in this example: 192.168.1.1/24
Device Setup For Android
It is essential that the Android device (or devices) you are using with GameMaker:Studio are configured to work properly with the software. Below are the steps to follow to ensure that there are no problems.
Enable USB DebuggingOn your Android device, browse to Settings>Applications>Development and enable USB Debugging
Connecting your device
Connect your Android device to your PC via the data cable
The device drivers should be installed automatically at this stage (if they aren't already), but if they are not, then please refer to your device manufacturer's support information to locate and install the correct drivers
Preparing GameMaker:Studio
There is one more very important step to be taken before you can start to create games for Android with GameMaker:Studio, and that is to set up the preferences, which can be found in File>Preferences>Android. Before continuing please make sure your android device is connected and that you have followed the steps outlined in Device Setup For Android.
If all has gone correctly, the first three sections should have been filled in automatically by GameMaker:Studio (if not, please refer to the section Troubleshooting, below), which only leaves the final section Create Private KeyStore for you to fill in. The KeyStore is a file that will be used to "sign" all your Android apps so please fill in all the details correctly.
Name - this is the name of the KeyStore file (note : Not your name or the company name!)
Password - your security password for the KeyStore file which must be at least six characters long
Alias - this is another name that can be used for the KeyStore file and should be different to the above name
Password - the password for the alias file. Should be the same as the Name password
Common Name - this would normally be your name
Organisational Unit - the department within the company that you are in
Organisation - the name of your company
Location - the name of the town or city where you are based
Country - the two letter code for the country where you are based
Note that all names must have only letters, numbers and spaces but no special characters.
Once this information is filled in and you are happy with it, press the button marked "Generate" for GameMaker:Studio to create the necessary KeyStore file. This may take a moment but once it is finished, you will see that the section marked Private KeyStore File will have been updated to reflect the new name that you have given it. Once this is done it normally will not need to be changed again.
Running A Game From GM:Studio On Your Android Device
Running A Game From GM:Studio On Your Android Device
Once you have set up both GameMaker:Studio and your Android device, it's very simple to get your games up and running. The first thing you must do is in GameMaker:Studio go to the target dropdown dialogue in the main window and once there select "Android". Now, the next step depends on whether you have your device connected via data cable or via WiFi. Below are the steps to follow in either case :
Run On A Connected Device
Make sure your device is connected to your pc through its USB data cable and that you have followed the device setup advice.
Click the Green play button at the top of the main GameMaker:Studio window to compile your game
As soon the compiling is complete, your game should appear on the device as designed.
Run On A WiFi Device
Before you can use the WiFi setup, you need to make sure that the device to be tested has the YoYo Games runner installed. This can only be achieved through a data cable connection. This means that you must follow the above steps at least once before WiFi connections will work as this is currently the only way to install the runner on the device. Once that is done, follow the steps below :
Make sure that you have correctly configured GameMaker:Studio (see GameMaker:Studio Basic Setup for more details)
Click the Green play button at the top of the main GameMaker:Studio window to compile your game
When compiled, tap the YoYo Games Runner on the device and you will get the "connecting" window. Your game will now run as normal, unless this is the first time you are running the WiFi mode, in which case you should also follow the next steps too.
When the YoYo Games Runner starts up there is button marked Settings. Tap that