Interesting studies in this area were based on Vygotskian socio-constructivistic ideas [16, 17] and focused on the use of robots as outsider mates, involved with kids in playful interactions. Within such interactions, children have to negotiate their ideas and purposes, as it happens in a classical SocioCognitive Conflict (SCC) situation [18]. The SCC is an interactive process where persons re-organize and re-structure their points of view so as to improve and enforce their cognitive development by discussing their ideas with someone else. Thus,this negotiation of different points of view is a prerequisite for sharing understandings and agreements [19] and to promote a cognitive improvement. In other words, the most common procedure to induce a SCC is characterized by a task that has to be accomplished by two persons who are asked to discuss and
negotiate their points of view to reach a shared solution to the proposed problem. Dealing with kids, it is effective giving a ludic dimension to such a task [19]. Similar results could be obtained by the use of other kinds of technological devices and platforms (such as smartphones and/or tablets) which might be able to activate the same process of improvement [20, 21].