In this experiment, we started based on an assumption that video games, multimedia and animation pedagogies and technologies produce a considerable potential for science education. In particular, they can help giving a considerate embodiment specially in complex systems that can facilitate understandability of such systems. The work described here suggests that it is possible to develop games or programs that are both entertaining and educationally useful. In general, schools and the educational system have had difficulty engaging children in the process of learning for reasons beyond scoring highly on tests, with research revealing a significant decline in academic motivation specially for children at young ages. Despite the fact that some of the reasons that cause such lack of motivation for children at middle age are external and may not be controlled by the educational system, however, a failure in the educational system to inject motivators for those young children may expand if educators insisted that traditional methods of education should never be replaced or enhanced by new methods and techniques. It is important to find methods and programs to produce a significant percentage of information to students using programs, games, media flash, etc. In this simple demonstration, we tried to prove that it is possible to mix education with entertainment.