Rosas et al (2003) described a classroom being more motivated when students played an educational game and were encouraged to socialize about the game, and help one another out. I think it would be beneficial if the subjects in the control group were encouraged to communicate with each other about the game during the experiment, perhaps by playing all at the same time,
in a central location. Finally, there should be a wider age-range, regularity of playing video games, and reading abilities within the subjects.